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Craig Morrison @ Eurogamer
DateTime:9/27/2009 11:20:23 AM

Eurogamer.net  also chatted up Funcom's Craig Morrison this past week to talk about the second part of the AoC PvP update, other areas that need work, plus more. Here's a nibble:

"One of the major issues we identified was that, by intention, we'd made Age of Conan into a game where the statistics available to the player didn't have a very large scale. While we don't want to make the game as item-centric as other MMOs, we came to the realisation that we probably didn't get it right - we went too far to the other extreme.

We had statistics in the game that would only scale between 0.2 and 0.6 over 80 levels! When you picked up a level 20 item, it didn't feel that different to a level 80 item. What the system designers are looking at at the moment is that itemisation and how we use statistics, to see if we can increase those ranges."


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