Conan Crafting Changes on the Horizon! DateTime:9/27/2009 11:20:23 AM Ilaliya, Age of Conan Developer, writes on the topic of upcoming crafting changes. All of you crafting junkies out there should be quite interested in this:
Hail fellow Hyborians!
First I want to let you guys and gals know who I am. I have in
recent months taken over the crafting system here at Funcom. Rest
assured I do read the crafting forums. And believe me when I say
individual suggestions are noted, and we are working hard to
accommodate them where appropriate. Obviously, some concerns are easy
to address, while others tie back to known underlying issues. It's
always a balance between spending resources on a quick-fix to get
something out to the players, and concentrating on more comprehensive
profession upgrades which to varying degrees are planned across the
board.
A few months ago Twicer laid out an overview/roadmap for crafting,
and since then the team has been hard at work to get players all that
was promised.
Along those lines I wanted to let players know what's going on with
tradeskills both in the up-coming update, as well as hint a little at
our future plans. In terms of the crafting experience, we want players
to see immediate, incremental improvements which bring each profession
towards our long term goals for the system as a whole.
If all goes well, you will start to see the following appear on
test live as part of the scheduled content release for update 3. Just
as a note, the new Weaponsmith and Armorsmith recipe items outlined
below have a combination of gem slots and inherent stats.
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