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Conan Crafting Changes on the Horizon!
DateTime:9/27/2009 11:20:23 AM
Ilaliya, Age of Conan Developer, writes on the topic of upcoming crafting changes. All of you crafting junkies out there should be quite interested in this:

Hail fellow Hyborians!

First I want to let you guys and gals know who I am. I have in recent months taken over the crafting system here at Funcom. Rest assured I do read the crafting forums. And believe me when I say individual suggestions are noted, and we are working hard to accommodate them where appropriate. Obviously, some concerns are easy to address, while others tie back to known underlying issues. It's always a balance between spending resources on a quick-fix to get something out to the players, and concentrating on more comprehensive profession upgrades which to varying degrees are planned across the board.

A few months ago Twicer laid out an overview/roadmap for crafting, and since then the team has been hard at work to get players all that was promised.

Along those lines I wanted to let players know what's going on with tradeskills both in the up-coming update, as well as hint a little at our future plans. In terms of the crafting experience, we want players to see immediate, incremental improvements which bring each profession towards our long term goals for the system as a whole.

If all goes well, you will start to see the following appear on test live as part of the scheduled content release for update 3. Just as a note, the new Weaponsmith and Armorsmith recipe items outlined below have a combination of gem slots and inherent stats.


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