AoC Update Highlights DateTime:9/27/2009 11:20:23 AM
On the Age of Conan Community Site, they look at some of the highlights of yesterday's big AoC update. If you didn't have the hour to spare to read the full set of patch notes then here's a bit of a recap!
The PVP Consequence System is now live! This update also brings with a series of significant changes and updates to trade-skills, combat mechanics, massive PVP and GUI functionality in addition to a great new experience in the Cistern!
- PvP now features real consequences for your actions.
- Players will now run the risk of becoming a criminal or even a murderer depending on their actions in PVP.
- Murderers will be outcast from society and will have to depend on new outlaw camps which can be found at remote locations in various different playfields.
- Murderers can try to solve specific quests to lower their murder points to one day receive amnesty and loose the status of a murderer.
- Directly listening to player feedback The Cistern has gone from a social dungeon into an instance which will give groups the chance to venture there without interruption from other players or groups.
- Brand new types of armor and weapons are introduced with this update. There are so called ‘Base’, ‘Culture’ and ‘City’ armors and weapons recipes which give weapon-smiths and armor-smiths many new pieces to craft.
- Trade-skill resources have had their chance to drop increased which should result in players being able to gather the resources needed for recipes much easier.
- The way how crowd control and immunities work has been adjusted. This change now will cause players to break stuns, fears, roots, snares and charms when they have lost a certain amount of health. This should give players a fair chance to withstand these spells and fight back.
- Based on feedback that some combos were too long to perform effectively in PVP, Funcom has reduced the number of steps on the longer combos to rectify this feeling.
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